Weaponsmith > Apprentice
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Components

Components
Worth : 44
A bronze weapon hilt, stout and functional.

Components
Worth : 44
An unfinished bronze weapon-blade.
Weapons

Weapons > One-handed Axe
Damage : 9 - 12 common
Weapon speed : 2.4
4.4 damage per second
Hit-chance slightly decreased.
Subtracts 4 from Armour Value.
Adds +6 to Power max.
Minimum level : 7
Durability : 100 / 100
Worth : 1
37

Weapons > One-handed Axe
Damage : 10-14 common
Weapon speed : 2.4
5.0 damage per second
Subtracts 4 from Armour Value
Minimum level : 7
Durability : 100 / 100
Worth : 1
45

Weapons > Two-handed Axe
Damage : 17-23 common
Weapon speed : 3.1
6.5 damage per second
Subtracts 8 from Armour Value.
Adds 5 to Might.
Minimum level : 7
Durability : 100 / 100
Worth : 4
20

Weapons > Dagger
Damage : 6 - 7 common
Weapon speed : 1.7
3.8 damage per second
+1% Critical Hit Chance
Minimum level : 7
Durability : 100 / 100
Worth : 81

Weapons > Dagger
Damage : 6 - 8 common
Weapon speed : 1.7
4.4 damage per second
+1% Critical Hit Chance
Adds 2 to Will.
Minimum level : 7
Durability : 90 / 90
Worth : 97

Weapons > One-handed Mace
Damage : 8 - 12 common
Weapon speed : 2.3
4.4 damage per second
Small chance to stun opponents.
Adds 3 to Power Regeneration in non-Combat.
Minimum level : 7
Durability : 100 / 100
Worth : 1
29

Weapons > One-handed Sword
Damage : 6 - 9 common
Weapon speed : 2
3.8 damage per second
Hit-Chance slightly increased.
Minimum level : 7
Durability : 100 / 100
Worth : 1
14

Weapons > One-handed Sword
Damage : 7 - 10 common
Weapon speed : 2
4.4 damage per second
Hit-Chance slightly increased.
Adds 6 to max Morale.
Minimum level : 7
Durability : 100 / 100
Worth : 1
37

Weapons > Two-handed Sword
Damage : 10 - 14 common
Weapon speed : 2.8
4.4 damage per second
Hit-Chance slightly increased.
Minimum level : 7
Durability : 100 / 100
Worth : 2
60

Weapons > Two-handed Sword
Damage : 11 - 16 common
Weapon speed : 2.8
5 damage per second
Hit-Chance slightly increased.
Adds 4 to Agility.
Minimum level : 7
Durability : 100 / 100
Worth : 3
12

Weapons > Thrown Weapon
Damage : 8 - 11 common
Max Range: 20.
Cooldown: 10s.
Minimum level : 7
Worth : 18
An axe balanced for throwing.



Worth : 44