Jeweller > Journeyman
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Gems

Components
Worth : 66
An expertly cut and polished, pearlescent gemstone.

Components
Worth : 66
An expertly cut and polished, silvery-reddish gemstone with a metallic sheen.
Jewellery

Jewels > Bracelet
+7 to Agility
Minimum level : 20
Durability : 80 / 80
Worth : 96

Jewels > Earring
+7 to Fate
Minimum level : 20
Durability : 60 / 60
Worth : 66

Jewels > Earring
+8 to Might
Minimum level : 25
Durability : 60 / 60
Worth : 81

Jewels > Necklace
Adds 5 to Might.
Minimum level : 18
Durability : 80 / 80
Worth : 1
44

Jewels > Necklace
Adds 5 to Might.
Adds 5 to Agility.
Minimum level : 18
Durability : 80 / 80
Worth : 1
44

Jewels > Necklace
Adds 6 to Fate.
Adds 6 to Might.
Minimum level : 23
Durability : 80 / 80
Worth : 1
59

Jewels > Necklace
Adds 6 to Vitality.
Adds 6 to Might.
Minimum level : 23
Durability : 80 / 80
Worth : 2
65

Jewels > Ring
Adds 5 to Will.
Minimum level : 18
Durability : 50 / 50
Worth : 84

Jewels > Ring
Adds 5 to Vitality.
Adds 5 to Fate.
Minimum level : 18
Durability : 50 / 50
Worth : 84

Jewels > Ring
Adds 6 to Vitality.
Minimum level : 23
Durability : 50 / 50
Worth : 99

Jewels > Ring
Add 14 to Will.
Add 6 to Fate.
Minimum level : 23
Durability : 50 / 50
Worth : 1
65
Runes

Runes
Substract 1% from Blade Line Area of Effect Power Cost.
Minimum level : 20
Durability : 80 / 80
Worth : 1
50
Prerequisite : Champion with Runic Use.

Runes
Subtracts 1.0% from Strike Line Power Cost.
Minimum level : 20
Durability : 80 / 80
Worth : 1
50
Prerequisite : Champion with Runic Use
Consumables

Potion
Increases Hope for all members of your fellowship by 2 for 15 minutes.
Minimum level : 25
Worth : 1
63
In the darkest of times, even the faintest glimmer of hope can make all the difference.



Worth : 66