Woodworker > Artisan
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Components

Components
Worth : 1
61
This weapon dhaft is polished, sturdy and true.

Components
Worth : 1
61
This brace is well-reinforced and can support a mighty weapon.

Components
Worth : 1
61
This weapon haft is sturdy and well-polished.

Components
Worth : 1
61
This bowstaff can withstand great strain
Close-combat weapons

Weapons > One-handed Hammer
Damage : 24-38 common
Weapon speed : 2.1
14.9 damage per second
Adds 0.7 to Power Regeneration in Combat.
Samll chance to stun opponents.
Minimum level : 31
Durability : 100 / 100
Worth : 3
49

Weapons > One-handed Hammer
Damage : 24-38 common
Weapon speed : 2.1
14.9 damage per second
Small chance to stun opponents.
Minimum level : 31
Durability : 100 / 100
Worth : 3
49

Weapons > One-handed Hammer
Damage : 27-43 common
Weapon speed : 2.1
16.6 damage per second
Small chance to stun opponents.
Minimum level : 35
Durability : 100 / 100
Worth : 3
82

Weapons > One-handed Hammer
Damage : 30-48 Beleriand-make
Weapon speed : 2.1
18.7 damage per second
Adds 1.0 to Power Regeneration in Combat
Small chance to stun opponents.
Minimum level : 35
Durability : 100 / 100
Worth : 6
37

Weapons > Spear
Damage : 24-33 common
Weapon speed : 1.9
14.9 damage per second
Adds 23 to Power max.
Minimum level : 31
Durability : 80 / 80
Worth : 2
90
Does 6 common damage every 5 seconds for 15 seconds.

Weapons > Spear
Damage : 24-33 common
Weapon speed : 1.9
14.9 damage per second
Minimum level : 31
Durability : 80 / 80
Worth : 2
90
Does 6 common damage every 5 seconds for 15 seconds.

Weapons > Spear
Damage : 27-36 common
Weapon speed : 1.9
16.6 damage per second
Minimum level : 35
Durability : 80 / 80
Worth : 3
24
Does 7 common damage each 5 seconds for 15 seconds.

Weapons > Spear
Damage : 30-41 Beleriand-make
Weapon speed : 1.9
18.7 damage per second
Adds 63.0 to Power Max.
Minimum level : 35
Durability : 80 / 80
Worth : 5
40
Does 7 common damage every 5 seconds for 15 seconds.

Weapons > Staff
Damage : 36-49 common
Weapon speed : 2.5
16.9 damage per second
Minimum level : 31
Durability : 90 / 90
Worth : 3
20

Weapons > Staff
Damage : 40-55 common
Weapon speed : 2.5
18.9 damage per second
Minimum level : 35
Durability : 90 / 90
Worth : 3
54

Weapons > Staff
Damage : 45-61 Beleriand-make
Weapon speed : 2.5
21.3 damage per second
Subtracts 3.0% from Magic Vulnerability.
Minimum level : 35
Durability : 90 / 90
Worth : 5
90
Ranged weapons

Weapons > Bow
Damage : 33-48 common
Weapon speed : 2.4
16.9 damage per second
+1% Critical Hit Chance from Auto-Attacks
Substracts 1.5% from Induction Duration.
Minimum level : 31
Durability : 100 / 100
Worth : 3
32

Weapons > Bow
Damage : 33-48 common
Weapon speed : 2.4
16.9 damage per second
+1% Critical hit chance from auto-attacks
Substracts 1.5% from induction duration.
Minimum level : 31
Durability : 100 / 100
Worth : 3
32

Weapons > Bow
Damage : 37-53 common
Weapon speed : 2.4
18.9 damage per second
+1% Critical hit chance from auto-attacks
Substracts 1.8% from induction duration.
Minimum level : 35
Durability : 100 / 100
Worth : 3
66

Weapons > Bow
Damage : 42-60 Beleriand-make
Weapon speed : 2.4
21.3 damage per second
+1% Critical Hit Chance from Auto-Attacks
Reduces threat during combat
Demoralze: Opponent's morale is transferred to you some of the time.
Minimum level : 35
Durability : 100 / 100
Worth : 6
10

Weapons > Crossbow
Damage : 39-62 common
Weapon speed : 3.0
16.9 damage per second
-5% Block Chance from Auto-Attack
Subtracts 1.5% from Induction Duration.
Minimum level : 31
Durability : 100 / 100
Worth : 5
60

Weapons > Crossbow
Damage : 39-62 common
Weapon speed : 3.0
16.9 damage per second
-5% Block chance from auto-attack
Substacts 1.5% from Induction Duration.
Minimum level : 31
Durability : 100 / 100
Worth : 5
60

Weapons > Crossbow
Damage : 44-70 common
Weapon speed : 3.0
18.9 damage per second
-5% Block chance from auto-attack
Substacts 1.8% from Induction Duration.
Minimum level : 35
Durability : 100 / 100
Worth : 5
94
Instruments

Instrument
Subtracts 15.0% from Serenade Utility Vital Cost Mod.
Minimum level : 40
Durability : 80 / 80
Worth : 2

Instrument
Substacts 15.0% of serenade offense vital cost mod.
Minimum level : 40
Durability : 80 / 80
Worth : 2

Instrument
Subtracts 15.0% from Serenade Utility Vital Cost Mod.
Minimum level : 40
Durability : 80 / 80
Worth : 2

Instrument
Cooldown: 300s
6 Targets
Radius 5.
Minimum level : 40
Worth : 2
13
Momentarily stuns up to 6 nearby targets.



Worth : 1